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POLY3D
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PROGRAM.H
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C/C++ Source or Header
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1992-01-26
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3KB
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96 lines
/*****************************************************************************
* Definitions for the Poly3D program: *
*****************************************************************************/
#ifndef POLY_3D_H
#define POLY_3D_H
#include "irit_sm.h"
#include "genmat.h"
#include "iritprsr.h"
#include "cagd_lib.h"
/* Name of generic matric transformation saved by this program: */
#define GENERIC_MAT_FILE "generic#.mat" /* Generic mat file name to save. */
#define GENERIC_GIF_FILE "generic#.gif" /* Generic gif file name to save. */
#define GENERIC_PS_FILE "generic#.ps" /* Generic PS file name to save. */
/* The current NormalLength is divided by scaler to form real normal length: */
#define NORMAL_DEFAULT_LENGTH 10
#define NORMAL_SCALER_LENGTH 100
#define DEFAULT_COLOR 1 /* For objects with no color defined. */
#define VIEW_PERSPECTIVE 1 /* View modes. */
#define VIEW_ORTHOGRAPHIC 2
#define DEFAULT_PERSPECTIVE_Z -5.0 /* Default Z focal point. */
#define TRANS_SCREEN 1 /* Screen, Object coords. transformation mode. */
#define TRANS_OBJECT 2
#define DEFAULT_NUM_OF_ISOLINES 10
#define DEFAULT_SAMPLES_PER_CURVE 6
/* Some external variables defined for all the programs: */
extern char
#ifdef __GL__
*TransPrefPos,
*ViewPrefPos,
#endif /* __GL__ */
#ifdef __MSDOS__
*GlblViewWndwPos,
*GlblTransWndwPos,
*GlblStatusWndwPos,
*GlblInputWndwPos,
*GlblIntrSaveDisk,
#endif /* __MSDOS__ */
GlblFirstDataFileName[]; /* Hold name of first data file. */
extern int
#ifdef __MSDOS__
GlblWindowFrameWidth,
GlblViewFrameColor,
GlblViewBackColor, GlblTransFrameColor,
GlblTransBackColor,
GlblStatusFrameColor,
GlblStatusBackColor,
GlblInputFrameColor,
GlblInputBackColor,
GlblDrawHeader,
GlblSmoothTextScroll,
GlblIntrSaveMethod,
#endif /* __MSDOS__ */
GlblInternal,
GlblMore,
GlblDrawVNormal,
GlblDrawPNormal,
GlblNumEdges,
GlblMouseExists,
GlblMouseSensitivity,
GlblJoystickExists,
GlblGraphDriver,
GlblClosedObject,
GlblDrawSurfaceMesh,
GlblNumOfIsolines,
GlblSamplesPerCurve,
GlblTransformMode, /* Screen, Object coords. trans. mode. */
GlblViewMode, /* Perspective, Orthographic etc. */
GlblDepthCue, /* Activate depth cueing. */
GlblDrawSolid; /* Use hardware Z buffer rendering. */
extern RealType GlblNormalLen; /* Scaler for normals if drawn. */
extern MatrixType CrntViewMat; /* This is the current view! */
/* And finally Poly3D module prototypes: */
IPPolygonStruct *ProcessSurfaces(CagdCrvStruct *Crvs, CagdSrfStruct *Srfs);
IPPolygonStruct *Surface2Polygons(CagdSrfStruct *Srf);
VoidPtr MyMalloc(unsigned size);
void MyFree(VoidPtr p);
void MyExit(int ExitCode);
/* PostScrp module: */
void SavePostScript(IPObjectStruct *Objects);
#endif /* POLY_3D_H */